It's been a while since i updated my blog, but since i'm back at uni i will be doing more work and updating regularly. So to get my brain back into Maya again after the summer break i decided to do some 3d modelling.
At this stage i've done 3 different models using different techniques. The first being a chair modelled out of polygon primitives, which was quite easy just involves creating cubes and manipulating them. After that i modelled a bishop using, nurbs multi-patch modelling. This technique is much better for modelling rounded objects, by creating lines and then coating material around them to make a 3d object and revolving a single line into a 3d rounded object. Then i modelled a plane using a polygon box modelling method based on blueprints. I enjoyed modelling the plane the most partly because it was the most interesting object, but i found it interesting working with a block and manipulating it into the correct shape. It's almost like a 3d digital sculpture. Whilst doing these 3 models i learnt a lot about modelling and have become way more comfortable with maya again after a long break from using it.
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