Final rendered shot that will be used.
View of the mountains in the workspace.
The view of the entire scene in the workspace.
Rendered view of the entire scene.
View of all the vertices in the workspace.
Here is a mountain range which i modelled in maya for a friends 'Exeter Ident Project' about a skiing race. It was surprising simple for something that looks so realistic. I find that i'm getting to grips with a lot of features on Maya but there are still probably a lot of basic things that i don't know. In this piece of work i learnt a lot about texturing because i've never really done it too much before. I also found a lot of useful tools and features in maya, for example the soft select is really useful when moving around vertices etc. but also keeps the shape even, the ocean shader and height field features and i learnt a lot about manipulating planes and textures to perfect the final outcome. The only annoying thing is that my friend has asked me to try and make it a bit simpler, which might be tricky.
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