I did lots of other little pieces of work at Ash Gaming mainly using flash. Above is an example of one small piece of work I did which later finally got included in the final game. All I did was just design and animate the text at the bottom of each character logo saying, 'FREE SPINs' and 'BONUS'. This project reminded me about the basics of Flash and how to do very simple little animations.
The above video is developing rigging the arm in after effects. I realised that if the different sections of the arm were in layers then I wouldn't need to have different images, I could just create 1 rig for 1 arm. This is because if the different parts of the arm are in separate layers, when for example, the forearm bends it doesn't manipulate and distort the bicep (because it's on a separate layer). So I used this work to explain to the employee how best to use after effects rigging capabilities.
I did 1 weeks work experience at a company in London called 'Ash Gaming'. The company specialise in creating online gambling games. They do almost all their work in Flash but also use other programs such as photoshop and after effects, all the work they create is 2D. I learnt loads about the industry: the office environment, the industry standard work, shadowing sessions helped me understand peoples individual roles and how they work. Although it's not an area that I'd probably go into, it was still extremely interesting and useful. I got the opportunity to work with some of them and i got to produce a few pieces of work. The first 2 videos show work I did for one of the employees who needed help exploring after effects rigging capabilities. The first video shows his character art (just an arm) in which I created a basic rig for 3 separate drawings of arms, then I created movement for each image and put them together to make the arm look like it's bending. The reason 3 different drawings were used was because the arm would look different as it was bending so it wouldn't have worked if i'd just rigged 1 image.
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